Drive (chariot) [Dex]

Allows the character to drive a chariot. See the general drive skill in Chapter Two of the core True20 rulebook.
Sideswipe
When beside an enemy chariot, you can choose to sideswipe them as a standard action by making opposed drive checks. If successful, you do damage equal to the strength bonus of your chariot divided by 10.


Perform (gladiator) [Cha]

You are trained to not just fight but entertain in the arena. May be used at the end of a successful match, to influence the crowd.
Play to the Crowd:
When two gladiators are engaged in single combat, they begin each round with opposed perform checks as free actions. Each condition of hurt, wounded, bruised, or dazed applies a -1 penalty to the check. The winner of the check gains a bonus to attacks and damage for one round. The size of the bonus depends on the margin of victory:
Margin Bonus
0-4 +1
5-9 +2
10-14 +3
15+ +4
Mercy:
When one gladiator surrenders or is unable to fight any longer, his fate is at the mercy of the mob. He must make a perform check to influence an indifferent crowd. A result of less than friendly (DC 15) means death. The gladiator cannot take 10 on this check.