Khemi

Ability: None
Bonus Feats: Civilized, Vehicular Combat (chariot)
Bonus Skills: Knowledge (supernatural), Drive (chariot)
Favored Feats: Mounted Archery, Improved Mounted Archery
Description

Khemi Charioteer
Master Charioteer
6th-level Khemi warrior
Abilities:
Str +1, Dex +3, Con +1, Int +0, Wis +0, Cha +0
Skills:
Knowledge (supernatural) 4 (+4), Drive (chariot) 9 (+12), Jump 9 (+10) , Handle Animal 4 (+4), Sense Motive 9 (+9), Intimidate 9 (+9)
Feats:
Civilized, Vehicular Combat (chariot), Weapon Training, Mounted Archery, Improved Mounted Archery, Point Blank Shot, Precise Shot, Attack Focus (bow), Improved Precise Shot, Attack Specialization (bow), Greater Attack Specialization (bow)
Combat:
Attack +9 (+10 with bow), Damage +6 (bow, crit. 20/+4) or +4 (gladius, crit. 19-20/+3), Defense D/P +9/+7, Initiative +3
Saving Throws:
Toughness +1, Fortitude +6, Reflex +5, Will +2

Khemi Chariot Driver
Chariot Driver
3rd-level Khemi warrior
Abilities:
Str +0, Dex +2, Con +0, Int +0, Wis +0, Cha +0
Skills:
Knowledge (supernatural) 4 (+4), Drive (chariot) 6 (+11), Jump 6 (+6) , Handle Animal 4 (+4), Sense Motive 6 (+6), Intimidate 6 (+6)
Feats:
Civilized, Vehicular Combat (chariot), Weapon Training, Overrun, Move-by Action, Improved Vehicular Combat (chariot), Spirited Charge, Skill Focus (drive chariot)
Combat:
Attack +5, Damage +3 (footman's spear, crit. 20/+3, +3 damage on a charge), Defense D/P +5/+3, Initiative +2
Saving Throws:
Toughness +0, Fortitude +3, Reflex +3, Will +1

Khemi Ben-Hekku Thoth-Ankh
Ben-Hekku (Diviner)
8th-level Khemi adept
Abilities:
Str -1, Dex +0, Con +0, Int +2, Wis +3, Cha +1
Skills:
Knowledge (theology and philosophy) 11 (+13), Drive (chariot) 4 (+4), Knowledge (supernatural) 11 (+13), Knowledge (current events) 11 (+13), Diplomacy 9 (+12), Gather Information 11 (+14), Sense Motive 9 (+14), Concentration 4 (+7), Language 4
Feats:
Civilized, Vehicular Combat (chariot), Background (Ben-Hekku), Astrometry, Astrological Prediction, Ward, Object Reading, Truth-Reading, Second Sight, Dreams of Wisdom, Scrying, Sixth Sense, Sorcerous News
Combat:
Attack +4, Damage +1 (quarterstaff, crit. 20/+3), Defense D/P +4/+3, Initiative +0
Saving Throws:
Toughness +0, Fortitude +2, Reflex +2, Will +9

Khemi Ben-Hekku Thoth-Amon
Ben-Hekku (Necromancer)
8th-level Khemi adept
Abilities:
Str -1, Dex +0, Con +0, Int +3, Wis +1, Cha +2
Skills:
Knowledge (theology and philosophy) 11 (+14), Drive (chariot) 4 (+4), Knowledge (supernatural) 11 (+14), Intimidate 11 (+13), Diplomacy 7 (+11), Gather Information 8 (+12), Sense Motive 11 (+15), Concentration 10 (+11), Medicine 8 (+9), Language 4
Feats:
Civilized, Vehicular Combat (chariot), Background (Ben-Hekku), Iron Will, Harm, Ward, Pain, Drain Vitality, Mind Touch, Imbue Unlife, Ability Drain, Flesh-shaping, Ritual Sacrifice
Combat:
Attack +4, Damage +0 (dagger, crit. 19-20/+3), Defense D/P +4/+3, Initiative +0
Saving Throws:
Toughness +0, Fortitude +2, Reflex +2, Will +9

Khemi Ben-Hekku Thoth-Horu
Ben-Hekku (Monk)
8th-level Khemi adept/warrior (4/4)
Abilities:
Str +1, Dex +2, Con +0, Int +0, Wis +2, Cha +0
Skills:
Knowledge (theology and philosophy) 4 (+4), Drive (chariot) 4 (+6), Acrobatics 11 (+13), Jump 11 (+12), Climb 11 (+12), Knowledge (supernatural) 11 (+11)
Feats:
Civilized, Vehicular Combat (chariot), Background (Ben-Hekku), Improved Strike, Two-Weapon Fighting, Canny Dodge, Body Control, Combat Sense, Attack Focus (fist), Enhance Ability, Dodge Focus, Mind Over Body, Iron Will
Combat:
Attack +9 (+7/+7 with both fists), Damage +3 (unarmed, crit. 20/+3) or +5 (two unarmed strikes, crit. 20/+3), Defense D/P +11/+6, Initiative +2
Saving Throws:
Toughness +2, Fortitude +7, Reflex +4, Will +9