[Jay (GM)] ==== Gaming session started: Wed Dec 27 16:41:01 EST 2006 ====

[Jay (GM)] so, I thought we might have an interlude to introduce Thord

[Jonathan Baldridge] = )

[Vincent] yeah, sure, just give me 3 minutes

[Jay (GM)] ok, here is the situation, J:

[Jay (GM)] you are in the Corinthian city of Delphi.

[Jonathan Baldridge] ok

[Vincent] ok, I'm ready guys

[Jay (GM)] You came here because you heard there might be an opportunity for someone handy with a blade to make some gold. Apparently Delphi angered the city of Heliopolis by not paying its tribute

[Jay (GM)] Unfortunately, by the time you arrived a band of mercenaries headed by some rogue named Justinian had gained a monoply in the town and had no interest in sharing it with independent operators like yourself

[Jay (GM)] They call themselves the Crimson Wolves

[Jonathan Baldridge] We will have to do something about that

[Jonathan Baldridge] heghe

[Jonathan Baldridge] hehe

[Jay (GM)] However, Delphi was soon put under siege by Philip of Heliopolis and so you are stuck here

[Jay (GM)] you have decided to wile your time away with a thick mug of ale in one of the cheaper joints in town

[Jonathan Baldridge] (gulp) (gulp)

[Jay (GM)] Today was going fine until a group of Crimson Wolves decided to interrpt your reverie

[Jay (GM)] So we will wait for Vincent to get back before going any further

[Jonathan Baldridge] k

[Vincent] I'm with you guys

[Jay (GM)] Oh, good

[Jay (GM)] OK, so lets cut back to the gang.

[Jay (GM)] J you can click on any of the other icons to load up their current map

[Jonathan Baldridge] I was checking them out a sec ago

Jonathan Baldridge is receiving the map GuestroomNew...

Jonathan Baldridge has received the map GuestroomNew.

[Jay (GM)] Dark Wolf moved 11'08".

[Jonathan Baldridge] I am back at the keyboard.

[Jonathan Baldridge] ruh-roh

[Jonathan Baldridge] It seems it is trying to freeze on me

[Jay (GM)] When last we left our adventurers, they were about to interrogate the Mole in the quarters of the enigmatic stranger Amalric

[Jay (GM)] what is happening

[Jay (GM)] If it every does that, just quit and reload

Jonathan Baldridge has left the game on Wed Dec 27 19:32:31 EST 2006

Jonathan Baldridge has joined the game on Wed Dec 27 19:32:59 EST 2006

Jonathan Baldridge is receiving the map B9E_SleazyDive...

Jonathan Baldridge has received the map B9E_SleazyDive.

[Jay (GM)] Dark Wolf is standing in the hall keeping an eye on Amalric

[Vincent] if I remember correctly Amalric and Anna left the room

[Jonathan Baldridge] I crashed a sec ago

[Jonathan Baldridge] And had to reconnect

[Jay (GM)] what happened exactly?

[Jay (GM)] Anna moved 7'06".

[Jonathan Baldridge] The program kind of froze on me when I was trying to view another player's map

[Jonathan Baldridge] I'm ok now

[Jay (GM)] are you on the map with all the chars on it now?

[Jonathan Baldridge] yup

[Jonathan Baldridge] I am seeing them

[Jay (GM)] ok, good

[Jay (GM)] In case of problems, I always have my IM on

[Jonathan Baldridge] k

[Jay (GM)] As Anna engages Amalric in small talk while DW looks on suspiciously, the door of the room opens suddenly

[Jay (GM)] Nestor is holding Gault up. Gault looks faint.

[Vincent] I am back at the keyboard.

[Anna (Vincent)] what happened?

[Nestor] Anna, Gault is suffering from the wounds he suffered earlier. Can you take him and find an inn nearby? He must rest.

[Anna (Vincent)] yes, sure, can you walk Gault?

[Gault] Yes, I will be fine, but let us make haste.

[Dark Wolf] (seeming a little bothered to not be included in the discussion) I will remain here and keep an eye on him (eyeing Amalric)

[Anna (Vincent)] Amalric, our conversation is gonna have to wait

[Amalric] It grieves me to have to agree with you. I regret that my room is ... otherwise occupied (his comment is punctuated by a muffled scream from inside the room)

[Anna (Vincent)] could you tell me where is the nearest inn?

[Amalric] I believe there is a less-expensive inn just a few doors down. The Drowned Priest I believe it is called.

[Anna (Vincent)] we'll go there, thanks for helping us

[Amalric] Farewell for now

[Anna (Vincent)] see you soon, see you soon too guys

[Jay (GM)] Anna helps Gault down the steps and out the door. You find the Drowned Priest without trouble. "less expensive" is an understatement. it is quite the dive.

[Jay (GM)] Oh I forgot to mention guys. Since there are only you two and we are doing an interlude, I was hoping to end a bit earlier tonight, say around 9pm.

[Vincent] sure, dont worry

[Anna (Vincent)] I don't know if it was a good idea to come here by ourselves Gault

[Jonathan Baldridge] k

[Gault] I can handle things. it will be fine.

[Vincent] as we enter the place I checked for the kind of people inside, I look for exits, and for the person who can help us

[Jay (GM)] Anna moved 44'08".

[Jay (GM)] Gault moved 41'08".

Vincent is receiving the map B9E_SleazyDive...

Vincent has received the map B9E_SleazyDive.

Jonathan Baldridge is receiving the map B9E_SleazyDive...

Jonathan Baldridge has received the map B9E_SleazyDive.

[Jay (GM)] The place is defintely a dive. It has a dirt floor. The only occupants seem to be a group of rough-looking mercenaries, a passed out old man, and an gloomy-looking Aesir barbarian sipping his ale in the corner

[Jay (GM)] OK, J, now we should give you a few basics

[Jonathan Baldridge] rgr

[Jay (GM)] to talk in character, select you character and hit "c"

[Jonathan Baldridge] got it

[Jay (GM)] you will see a bubble above his icon

[Jay (GM)] to go back ooc hit "x"

[Jonathan Baldridge] I am back at the keyboard.

[Thord (Jonathan Baldridge)] got it

[Jay (GM)] great

[Jay (GM)] just a sec

[Jay (GM)] You seem to have caught the attention of the mercenaries

[Mercenary #3] Hey now. What's this sweet thing?

[Jonathan Baldridge] I keep one eye focused on the actions of the mercs

[Vincent] I look at them with cold eyes, and then, helping Gault, head to the bar

[Mercenary #3] Gault moved 20'10".

[Mercenary #3] Anna moved 20'03".

[Mercenary #4] Whatcha looking for, sweetcake? Maybe you want to see how it feels with a Crimson Wolf?

[Jay (GM)] the other laugh

[Jonathan Baldridge] I put down by jug of ale and stare in the direction of the offensive mercenary

[Vincent] it doesnt look good, there are 4 men and we're a wounded man and a dancer

[Vincent] I look at them over my shoulder, watching any move

[Jay (GM)] Oh look there mates ... we have upset goldilocks! I guess he has a thing for brunettes.

[Jonathan Baldridge] While whiping ale from my lips with my right hand I begin to speak

[Thord (Jonathan Baldridge)] Now now boys....I have traveled to this distant land all the way from the frozen tundra of Aesir to seek fortune as an adventurer. There is no need for hostilities. Come sip some ale with me and drink to the thrill of battle

[Mercenary #4] I guess the bite goes out of these Norheimers the further south they go (laughter all around)

[Mercenary #4] Mercenary #3 moved 21'01".

[Vincent] I am back at the keyboard.

[Mercenary #3] (sauntering up to Anna) I am afraid the innkeeper is indisposed (points to the unconscious man) but I would be more than happy to show you to a room (smiles slyly)

[Anna (Vincent)] stay back! we have no business with you!

[Thord (Jonathan Baldridge)] (sighs) I was hoping you would listen but I see you are determined to ignite my anger

[Thord (Jonathan Baldridge)] Move away from the lady....NOW

[Mercenary #3] Gault moved 6'06".

[Mercenary #3] Anna moved 2'08".

[Mercenary #3] Gault moved 0'10".

[Gault] (pushing Anna behind him) Stand down, dog!

[Thord (Jonathan Baldridge)] (puts down ale and moves toward merc #3)

[Thord (Jonathan Baldridge)] Thord moved 10'02".

[Jay (GM)] Mercenary #4 moved 7'08".

[Jay (GM)] Mercenary #1 moved 8'06".

[Thord (Jonathan Baldridge)] (Begins to draw his warsword)

[Anna (Vincent)] *whispers* Gault no! you're in no condition to fight

[Jay (GM)] two of the other mercs get up and move toward Thord

[Mercenary #3] Now, now. No need to get feathers ruffled. Let's all sit down and act civilized.

[Thord (Jonathan Baldridge)] I say again....back away from the travelers and promptly leave this tavern or face the anger of a brethren of the Aesir

[Jay (GM)] he turns away as if to leave and then whips around suddenly attempting to plant his fist firmly in gault's face

[Jay (GM)] V you take over Gault's rolls

[Vincent] ok

[Jay (GM)] roll a sense motive check

[Jay (GM)] Mercenary #3: CHA check: 12

[Vincent] which check is sense motive?

[Jay (GM)] under skills or you can just roll WIS as Gault doesn't have any ranks

[Vincent] Anna: Will save: (d20+2+4+2) [20+2+4+2] 28

[Vincent] Gault: Will save: (d20+2+1+1) [8+2+1+1] 12

[Jonathan Baldridge] Can I move as quickly as I can to parry the attack away from him?

[Jay (GM)] you can make a sense motive check as well and Anna too

[Vincent] Anna: Sense Motive check:(d20+2+5+2) [3+2+5+2] 12

[Jay (GM)] Anna already di - I will take your 20

[Jonathan Baldridge] Thord: WIS check: (1d20+1+0) [6+1+0] 7

[Vincent] thanks!

[Jay (GM)] not that it will do you a lot of good

[Jay (GM)] OK. I am going to start combat. Last time this bumped the new guy off. Lets hope it works ok, but if it does bump anyone off, just reconnect

[Jay (GM)] Combat has begun!

[Jay (GM)] did you guys get any music there?

[Jonathan Baldridge] no

[Jay (GM)] damn

[Vincent] neither do I

[Jonathan Baldridge] we need the Conan battle music

[Jonathan Baldridge] hehe

[Jay (GM)] I really want to get sound working again

[Jay (GM)] That is what plays, but apparently only I can hear it

[Jay (GM)] OK, anna can roll initiative

[Jay (GM)] Mercenary #3: Initiative:12

[Vincent] Anna: Initiative:(d20+3+2+2+2) [1+3+2+2+2] 10

[Jay (GM)] Anna guesses the Mercenary's true intent, but not in time to shout a warning

[Jay (GM)] The mercenary aims a roundhouse punch at the defenseless Gault

[Jay (GM)] Mercenary #3 targets Gault. Distance: 3'04"

[Jay (GM)] Mercenary #3: Power Attack (+1): 0 You increase your power attack by 1

[Jay (GM)] Effect Power attack (+1) applied to Mercenary #3 for -1r

[Jay (GM)] Mercenary #3: Power Attack (+1): 0 You increase your power attack by 1

[Jay (GM)] Effect Power attack (+1) applied to Mercenary #3 for -1r

[Jay (GM)] Mercenary #3: Power Attack (+1): 0 You increase your power attack by 1

[Jay (GM)] Effect Power attack (+1) applied to Mercenary #3 for -1r

[Jay (GM)] Mercenary #3: Attack #1: Unarmed Strike (1hand ): 20. PROBABLY HITS Gault!!!

[Jay (GM)] Mercenary #3: Damage: Unarmed Strike (1hand ): 6 added to Gault

[Jay (GM)] sorry, that was meant to be a finesse attack

[Vincent] Anna targets Mercenary #3. Distance: 7'00"

[Jay (GM)] gault takes the blow in the chin, but remains on his feet

[Jonathan Baldridge] Can I roll initiative and get in on this?

[Jay (GM)] Anna is going to have difficulty getting a clean shot at the merc

[Jay (GM)] beginning of next round

[Jay (GM)] you and gault were surpised because you failed your sense motive checks

[Jonathan Baldridge] k

[Vincent] I'll try to get next to Gault to attack the man with a dagger

[Jay (GM)] no room

[Vincent] then I'll go next to him to attack in the next round

[Jay (GM)] you would have to come all the way around those tables

[Jay (GM)] and the other mercs are blocking the path

[Jay (GM)] you could throw the dagger

[Jay (GM)] although probably not at the one in melee

[Vincent] no, can I use escape artist or tumble to go over the table and round the merc?

[Jay (GM)] good idea, I will give you a tumble roll to go north over the bar, but if you fail you will open up an AoO

[Vincent] Anna: Tumble check:(d20+3+3+0) [10+3+3+0] 16

[Jonathan Baldridge] How do we need what DC we are shooting for?

[Jay (GM)] I was still thinking about it when V rolled :)

[Jay (GM)] Anna gracefully leaps over the bar and lands to the right of the merc, catching him off guard

[Jay (GM)] Anna moved 8'01".

[Jay (GM)] J are you getting yellow circles on the screen. If not click the bullseye at the very top left

Ralph the Lurker has joined the game on Wed Dec 27 20:15:17 EST 2006

[Jay (GM)] Hello, Ralph. Couldn't get enough last time?

[Jonathan Baldridge] trying to find it

[Jay (GM)] it should be the sixth button from the right

[Jonathan Baldridge] got it

[Jonathan Baldridge] ty

[Jay (GM)] those give you the area you threaten

[Jay (GM)] OK, V now that you got his attention what are you going to do?

Ralph the Lurker has left the game on Wed Dec 27 20:17:01 EST 2006

[Jay (GM)] the game is public and published so we occasionally get observers

[Vincent] can I get between those two to stop the fight?

[Jay (GM)] hmmm...

[Jay (GM)] sure describe what you are going to do and then I will decide where to go from there

[Vincent] I'll get between Gault and that man, and then yell at him, now i'm in the middle, thinking that he wouldn't dare to punch me

[Anna (Vincent)] enough! there is no need to spill blood this night!

[Jay (GM)] make a diplomacy check

[Anna (Vincent)] Anna: Diplomacy check:(d20+4+5+2) [7+4+5+2] 18

[Jay (GM)] your pleas are heartfealt, but you can tell by the gleam in their eyes that these mercs have been itching for a fight and they have no intention of backing down

[Jay (GM)] Anna moved 4'07".

[Jay (GM)] Gault moved 1'07".

[Jay (GM)] Anna moved 0'10".

[Mercenary #3] Out of the way, whore!

[Mercenary #3] ok, now everybody else can roll init

[Mercenary #3] Gault: Initiative:31

[Mercenary #3] Mercenary #1: Initiative:20

[Mercenary #3] Mercenary #4: Initiative:17

[Vincent] Anna: Initiative:(d20+3+2+2+2) [9+3+2+2+2] 18

[Jonathan Baldridge] Thord: Initiative:(d20+2+4) [5+2+4] 11

[Mercenary #3] Mercenary #2: Initiative:21

[Vincent] Anna: Initiative:(d20+3+2+2+2) [13+3+2+2+2] 22

[Vincent] Gault: Initiative:(d20+4+5+4) [12+4+5+4] 25

[Mercenary #3] V you already rolled init

[Vincent] sorry, ignore the last roll

[Jay (GM)] Gault has fogotten his pain. With a fierce shove, he pushes Anna out of the way and leaps toward the merc

[Jay (GM)] Anna moved 3'04".

[Jay (GM)] Gault targets Mercenary #3. Distance: 5'00"

[Jay (GM)] Gault: Attack #1: [F] Unarmed Strike (1hand): 20. PROBABLY HITS Mercenary #3!!!

[Jay (GM)] This is a finesse attack against DR=6

[Jay (GM)] Gault: Damage: [F] Unarmed Strike (1hand): 7 added to Mercenary #3

[Jay (GM)] he lands a fist to the merc's gut, but the merc's scale corselet absorbs most of the blow

[Jay (GM)] Mercenary #2 moved 47'06".

Ralph the Lurker has joined the game on Wed Dec 27 20:26:10 EST 2006

[Jay (GM)] Mercenary #1 moved 6'04".

[Jay (GM)] Mercenary #1 targets Thord. Distance: 6'02"

[Jay (GM)] Mercenary #1: Attack #1: [F] Unarmed Strike (1hand): 7. Probably MISSES Thord

[Jay (GM)] Mercenary #4 moved 1'00".

[Jay (GM)] Mercenary #4 targets Thord. Distance: 6'03"

[Jonathan Baldridge] the program automatically decides if we using dodge or parry defense and covers it all for us?

[Jay (GM)] no, i just take the best. When you attack someone I will tell you.

[Jay (GM)] sorry for being slow, I forgot to give the mercs unarmed strikes

[Jay (GM)] Mercenary #4: Attack #1: [F] Unarmed Strike (1hand): 6. Probably MISSES Thord

[Jay (GM)] Mercenary #3: Attack #1: Unarmed Strike (1hand ): 15. Probably MISSES Gault

[Jay (GM)] ok, you are up JB

[Jonathan Baldridge] I already had my warsword out

[Jay (GM)] to target a merc, hold down control

[Jonathan Baldridge] so I'm going to use it on #3

[Jonathan Baldridge] then roll dice...attack?

[Jay (GM)] yes, but you haven't targeted yet

[Jay (GM)] make sure your char is selected, and hold down control.

[Jonathan Baldridge] Thord targets Mercenary #3. Distance: 3'00"

[Jay (GM)] that will bring up a little arrow that you can point

[Jonathan Baldridge] Thord no longer targets Mercenary #3.

[Jonathan Baldridge] Thord targets Mercenary #3. Distance: 3'00"

[Jonathan Baldridge] Thord no longer targets Mercenary #3.

[Jonathan Baldridge] Thord targets Mercenary #3. Distance: 3'00"

[Jay (GM)] ok, now select the second column of War Sword

[Jay (GM)] [2] means two-handed

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Jonathan Baldridge] Thord: Attack #1: [2] War Sword (2hand): (d20+5+4) [12+5+4] 21. PROBABLY HITS Mercenary #3

[Jay (GM)] that was odd

[Jonathan Baldridge] indeed

[Jay (GM)] but it hits

[Jonathan Baldridge] Thord: Damage: [2] War Sword (2hand): (1d12(+4*1.5)) [1(4*1.5)] 7 added to Mercenary #3

[Jay (GM)] Mercenary #3's Current Hit Points: adjusted to Lightly Wounded

[Jay (GM)] You chop your broadsword down on the Merc's shoulder. His armor absorbs most of the blow, but you feel it hit soft flesh underneath. He gives a cry of outrage. Things have just become lethal

[Vincent] a question before attack, did they draw weapons?

[Jay (GM)] not yet, but they most likely will now

[Vincent] then I'll use my dagger

[Jay (GM)] ok

[Jay (GM)] you are going to need finesse to doing anything against scale corselets

[Vincent] Anna: Attack #1: [F] Dagger (1hand): (d20+3+3) [13+3+3] 19. PROBABLY HITS Mercenary #3

[Anna (Vincent)] This is a finesse attack against DR=6

[Jay (GM)] that hits, but does not finesse

[Jay (GM)] you guys should be rolling against parry not dodge

[Jay (GM)] oh wait, that is the third attack on him so at +2 it does finesse

[Jay (GM)] roll damage

[Vincent] Anna: Damage: [F] Dagger (1hand): (1d4+0) [3+0] 3 added to Mercenary #3

[Jay (GM)] Mercenary #3's Current Hit Points: adjusted to Moderately Wounded

[Jay (GM)] Anna slashes at the Merc's hand

[Jay (GM)] Gault targets Mercenary #2. Distance: 4'07"

[Jay (GM)] With the look ofa cornered panther, gault whirls on his new attacker and draws two weapons

[Jay (GM)] Gault: Two Weapon Defense: 0 You use your offhand weapon for defense

[Jay (GM)] Effect Two-Weapon Defense applied to Gault for 1r

[Jay (GM)] Gault: Attack #1: [F] Arming Sword (1hand): 18. PROBABLY HITS Mercenary #2!!!

[Jay (GM)] This is a finesse attack against DR=6

[Jay (GM)] Gault: Damage: [F] Arming Sword (1hand): 11 added to Mercenary #2

[Jay (GM)] Mercenary #2's Current Hit Points: adjusted to Lightly Wounded

[Jay (GM)] Mercenary #2: Attack #1: [2] Broadsword (2hand): 24 [POSSIBLE CRITICAL HIT] Rolling again...

[Jay (GM)] Mercenary #2: Attack #1: [2] Broadsword: CRITICAL MISS

[Jay (GM)] Mercenary #2 targets Gault. Distance: 4'07"

[Jay (GM)] Mercenary #2: Damage: [2] Broadsword (2hand): 4 added to Gault

[Jay (GM)] Gault's Current Hit Points: adjusted to 15 (-6) - Heavily Wounded

[Jay (GM)] The merc's now draw their broadswords. blood has been spilt and so shall more

[Jay (GM)] Mercenary #1: Attack #1: [2] Broadsword (2hand): 18. PROBABLY HITS Thord!!!

[Jay (GM)] Mercenary #1: Damage: [2] Broadsword (2hand): 12 added to Thord

[Jay (GM)] Thord's Current Hit Points: adjusted to 43 (-5, reduced by 7) - Lightly Wounded

[Jay (GM)] The merc stirkes at Thords backside, but his armor absrobs most of the blow

[Jay (GM)] Mercenary #4: Attack #1: [2] Broadsword (2hand): 10. Probably MISSES Thord

[Jay (GM)] Mercenary #3: Attack #1: Broadsword (1hand): 6. Probably MISSES Gault

[Jay (GM)] Gault parries the blow from behind

[Jay (GM)] you are up JB

[Jonathan Baldridge] Thord no longer targets Mercenary #3.

[Jonathan Baldridge] Thord targets Mercenary #3. Distance: 2'10"

[Jonathan Baldridge] Thord no longer targets Mercenary #3.

[Jonathan Baldridge] Thord targets Mercenary #3. Distance: 2'10"

[Jonathan Baldridge] Thord targets Thord. Distance: 0'00"

[Jay (GM)] also, let me know if you want to power attack or anything

[Jonathan Baldridge] Thord no longer targets Mercenary #3.

[Jonathan Baldridge] Can I try to cleave to hit multiples?

[Jay (GM)] no. The way cleave works is if you take a guy down you get another attack immediately. but you have to take one down first

[Jonathan Baldridge] I'll power attack #3

[Jay (GM)] how many points you want to put intow PA

[Jay (GM)] 1-5

[Jonathan Baldridge] 3

[Jay (GM)] remember it gets doubled with 2-handed

[Jay (GM)] Thord: Power Attack (+1): 0 You increase your power attack by 1

[Jay (GM)] Effect Power attack (+1) applied to Thord for -1r

[Jay (GM)] Thord: Power Attack (+1): 0 You increase your power attack by 1

[Jay (GM)] Effect Power attack (+1) applied to Thord for -1r

[Jay (GM)] Thord: Power Attack (+1): 0 You increase your power attack by 1

[Jay (GM)] Effect Power attack (+1) applied to Thord for -1r

[Jay (GM)] you can also go crimson mist whenever you like

[Jay (GM)] ok target and attack

[Jonathan Baldridge] I have been contemplating that

[Jonathan Baldridge] Thord no longer targets Thord.

[Jonathan Baldridge] Thord targets Mercenary #3. Distance: 2'10"

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #3 is pierced! (AP=7 vs. DR=6)

[Jonathan Baldridge] Thord: Attack #1: [2] War Sword (2hand): (d20+5+4-1.0-1.0-1.0-1.0) [15+5+4-1-1-1-1] 20 [ROLL WAS MODIFIED]. PROBABLY HITS Mercenary #3

[Jay (GM)] roll damage

[Jonathan Baldridge] Thord: Damage: [2] War Sword (2hand): (1d12(+4*1.5)+1.0+1.0+1.0+1.0+1.0+1.0+1.0+1.0) [11(4*1.5)+1+1+1+1+1+1+1+1] 25 [ROLL WAS MODIFIED] added to Mercenary #3

[Jay (GM)] holy #*$

[Jay (GM)] Mercenary #3's Current Hit Points: adjusted to Dying

[Jonathan Baldridge] SWEET

[Vincent] wo!

[Jonathan Baldridge] Decapitate that ass

[Jonathan Baldridge] lol

[Jay (GM)] Thord lands a blow on the top of the merc's head that cleaves both helmet and skull

[Jay (GM)] ok, with cleave you can take another shot at one of those other mercs

[Jonathan Baldridge] So I just target one now?

[Jay (GM)] yep

[Jonathan Baldridge] Thord targets Mercenary #4. Distance: 6'10"

[Jonathan Baldridge] Thord: Attack #1: [2] War Sword (2hand): (d20+5+4-1.0-1.0-1.0-1.0) [11+5+4-1-1-1-1] 16 [ROLL WAS MODIFIED]. PROBABLY HITS Mercenary #4

[Thord (Jonathan Baldridge)] The armor of Mercenary #4 is pierced! (AP=7 vs. DR=6)

[Jonathan Baldridge] Thord: Damage: [2] War Sword (2hand): (1d12(+4*1.5)+1.0+1.0+1.0+1.0+1.0+1.0+1.0+1.0) [5(4*1.5)+1+1+1+1+1+1+1+1] 19 [ROLL WAS MODIFIED] added to Mercenary #4

[Jay (GM)] ok, you hit but you didn't pierce against parry

[Jonathan Baldridge] bah

[Jay (GM)] Mercenary #4's Current Hit Points: adjusted to Heavily Wounded

[Vincent] Anna targets Mercenary #4. Distance: 11'04"

[Jay (GM)] The other mercs are momentarily stunned by the vicious blow and thord takes advantage of ithat to land a blow to one merc's side that has him tumbling against the table, but he does not go down

[Vincent] Anna no longer targets Mercenary #4.

[Vincent] Anna targets Mercenary #1. Distance: 10'11"

[Jay (GM)] throwing?

[Vincent] again, I'll use my dagger (melee)

[Jay (GM)] Anna moved 4'11".

[Vincent] I can't pass Gault to attack merc 2 right?

[Jay (GM)] no, the bar is in the way

[Vincent] Anna: Attack #1: [F] Dagger (1hand): (d20+3+3) [1+3+3] 7 [CRITICAL MISS]

[Vincent] damn!

[Jay (GM)] Anna tangles her dagger in her dress as she hurries to join the fray

[Jay (GM)] Effect Two-Weapon Defense for Gault has expired.

[Jay (GM)] Gault: Attack #1: [F] Arming Sword (1hand): 21. PROBABLY HITS Mercenary #2!!!

[Jay (GM)] This is a finesse attack against DR=6

[Jay (GM)] Gault: Attack #1: [F] Axe (Offhand): 22. PROBABLY HITS Mercenary #2!!!

[Jay (GM)] This is a finesse attack against DR=6

[Jay (GM)] Gault: Damage: [F] Arming Sword (1hand): 11 added to Mercenary #2

[Jay (GM)] Gault: Damage: [F] Axe (Offhand): 8 added to Mercenary #2

[Jay (GM)] Mercenary #2's Current Hit Points: adjusted to Dying

[Jay (GM)] With amazing finesse, Gault is able to feint the merc and then plant both his sword and axe in the man's soft and defenseless gullet. he splits blood as he collapses to the floor

[Jay (GM)] Mercenary #1: Power Attack (+1): 0 You increase your power attack by 1

[Jay (GM)] Effect Power attack (+1) applied to Mercenary #1 for -1r

[Jay (GM)] Mercenary #1: Power Attack (+1): 0 You increase your power attack by 1

[Jay (GM)] Effect Power attack (+1) applied to Mercenary #1 for -1r

[Jay (GM)] Mercenary #1: Attack #1: [2] Broadsword (2hand): 10. Probably MISSES Thord

[Jay (GM)] The merc launches a mighty blow, but it only catches airass the surpisingly nimble Thord moves away

[Jay (GM)] Mercenary #4: Attack #1: [2] Broadsword (2hand): 25 [POSSIBLE CRITICAL HIT] Rolling again...

[Jay (GM)] Mercenary #4: Attack #1: [2] Broadsword (2hand): 13. Probably MISSES Thord [NO CRITICAL HIT]

[Jay (GM)] Mercenary #1: Attack #1: [2] Broadsword (2hand): 12. Probably MISSES Thord

[Jay (GM)] Mercenary #4: Damage: [2] Broadsword (2hand): 13 added to Thord

[Jay (GM)] Mercenary #1: Damage: [2] Broadsword (2hand): 4 added to Thord

[Jay (GM)] sorry should have just been merc #4

[Jay (GM)] Thord's Current Hit Points: adjusted to 37 (-6, reduced by 7) - Lightly Wounded

[Jay (GM)] The merc who was wounded by Thord advances with bloodlust and buries his sword in Thord's stomach, but Thord's sturdy armor deflects most of the blow

[Jonathan Baldridge] Crimson Mist time

[Jay (GM)] Thord: Crimson Mist: 0 You go into a fighting rage

[Jay (GM)] Effect Crimson Mist applied to Thord for 6r

[Jay (GM)] I still have you PAing +3

[Jonathan Baldridge] ok

[Jonathan Baldridge] Thord no longer targets Mercenary #4.

[Jay (GM)] you can do all of that yourself from the last tab (the gauntlets)

[Jay (GM)] but this quicker at the moment

[Jonathan Baldridge] Thord: Attack #1: [2] War Sword (2hand): (d20+5+4+2.0-1.0-1.0-1.0-1.0) [9+5+4+2-1-1-1-1] 16 [ROLL WAS MODIFIED]

[Jonathan Baldridge] that was against #4

[Jay (GM)] you forgot to target. who did you want to attack?

[Jay (GM)] ok, that hits. target him and then roll damage

[Jonathan Baldridge] tried to target

[Jonathan Baldridge] had a bit of probs with targeting

[Jonathan Baldridge] Thord targets Mercenary #4. Distance: 6'10"

[Jay (GM)] that's it

[Jonathan Baldridge] Thord: Damage: [2] War Sword (2hand): (1d12(+4+2.0*1.5)+1.0+1.0+1.0+1.0+1.0+1.0+1.0+1.0) [10(4+2*1.5)+1+1+1+1+1+1+1+1] 25 [ROLL WAS MODIFIED] added to Mercenary #4

[Jonathan Baldridge] muahaha

[Jay (GM)] Mercenary #4's Current Hit Points: adjusted to Dead

[Jay (GM)] The merc pays for his bold move dearly. his head flies 15 feet in the air and hits the wall with a sickening sound.

[Jay (GM)] cleave gives you another shot

[Jonathan Baldridge] Thord targets Mercenary #1. Distance: 6'04"

[Thord (Jonathan Baldridge)] The armor of Mercenary #1 is pierced! (AP=9 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #1 is pierced! (AP=9 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #1 is pierced! (AP=9 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #1 is pierced! (AP=9 vs. DR=6)

[Thord (Jonathan Baldridge)] The armor of Mercenary #1 is pierced! (AP=9 vs. DR=6)

[Jonathan Baldridge] Thord: Attack #1: [2] War Sword (2hand): (d20+5+4+2.0-1.0-1.0-1.0-1.0) [5+5+4+2-1-1-1-1] 12 [ROLL WAS MODIFIED]. PROBABLY HITS Mercenary #1

[Jonathan Baldridge] Thord: Damage: [2] War Sword (2hand): (1d12(+4+2.0*1.5)+1.0+1.0+1.0+1.0+1.0+1.0+1.0+1.0) [10(4+2*1.5)+1+1+1+1+1+1+1+1] 25 [ROLL WAS MODIFIED] added to Mercenary #1

[Jay (GM)] that misses against parry actually

[Jonathan Baldridge] k

[Jay (GM)] the merc is able to get his broadsword up in time to deflect Thord's mighty blow

[Jay (GM)] on the top of the attack tab are a bunch of buttons. You guys should hit "Parry Def" before each attack.

[Jay (GM)] the default is "dodge"

[Thord (Jonathan Baldridge)] I suggest you head for the door or end up like your friends

[Vincent] what's with my critical miss? can I do something this round?

[Jay (GM)] oh that is right. thanks for reminding me :)

[Jay (GM)] you spend the round unfumbling your dagger

[Jay (GM)] The bloodlust is in Gault. With a cry he leaps onto the table and has at the merc

[Jay (GM)] Gault moved 9'07".

[Jay (GM)] Gault: Jump check:11

[Jay (GM)] But the table is wobbly and his attack is spoiled as he attempts to remain standing

[Jay (GM)] No fool, this merc wisely decides to head for the door.

[Jay (GM)] However, you all get an AoO on him as he flees.

[Jay (GM)] if you like

[Jay (GM)] JB you first

[Jonathan Baldridge] k

[Vincent] I'll hold

[Jonathan Baldridge] Thord no longer targets Mercenary #1.

[Jonathan Baldridge] Thord: Attack #1: [2] War Sword (2hand): (d20+5+4+2.0-1.0-1.0-1.0-1.0) [16+5+4+2-1-1-1-1] 23 [ROLL WAS MODIFIED]

[Jay (GM)] that hits, but you forgot to target

[Jay (GM)] target before you roll damage

[Jonathan Baldridge] I thought I had him targeted

[Jonathan Baldridge] Thord targets Mercenary #1. Distance: 6'04"

[Jay (GM)] you should see a little blue arrow when he is targeted

[Jonathan Baldridge] Thord: Damage: [2] War Sword (2hand): (1d12(+4+2.0*1.5)+1.0+1.0+1.0+1.0+1.0+1.0+1.0+1.0) [12(4+2*1.5)+1+1+1+1+1+1+1+1] 27 [ROLL WAS MODIFIED] added to Mercenary #1

[Jay (GM)] Mercenary #1's Current Hit Points: adjusted to Dying

[Thord (Jonathan Baldridge)] That should keep him from reporting us to his mercenary brethren

[Jay (GM)] with a crimson mist in his eyes, Thord does not hesitate to bury his warsword into the fleeing merc's back. it comes out the front, piercing armor on both sides.

[Jay (GM)] damn

[Jay (GM)] Combat has finished.

[Thord (Jonathan Baldridge)] We should make haste...it will not take long for word to spread of your deeds

[Gault] (leaning heavily on his sword) I ... think we need to find another inn.

[Thord (Jonathan Baldridge)] You look weary and quite injured....you must seek rest

[Anna (Vincent)] thank you my friend, we really appreciate your help!

[Gault] Let us leave out the back door. Would you come with us, friend? The merc's friends will be no less sympathetic toward you.

[Thord (Jonathan Baldridge)] Think nothing of it, southerner. It is the most fun I've had since entering this city.

[Thord (Jonathan Baldridge)] Yes, let's m,ake haste

[Gault] (laughs) I am glad that blade is pointed at my foes.

[Anna (Vincent)] we should get back to DW and Amalric, we can get help there, glad you come with us, lets go

[Jonathan Baldridge] Puts a supporting arm on Gault and heads with his new companions to the door

[Anna (Vincent)] it was a bad idea to look for help in a place we don't know

[Jay (GM)] ok, that should do it for the night

[Jonathan Baldridge] Awesome